<materials version="3">
    <material name="bomb" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/vanilla/props/props_fall_free_bomb/textures/bomb_df"/>
        <material_texture file="units/vanilla/props/props_fall_free_bomb/textures/bomb_nm"/>
        <bump_normal_texture file="units/vanilla/props/props_fall_free_bomb/textures/bomb_gsm"/>
        <reflection_texture type="cubemap" file="environments/cubemaps/cubemap_gold"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
</materials>
